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Onchain Casual Games
Project type
Game
Role
Unity Technical Leader
Tech Stack
Unity, WebGL, Solidity
Team Size
15 (7 engineers)
Responsibilities
- Led the development of four on-chain casual games from concept brainstorming to planning, scheduling, and resource coordination with designers.
- Collaborated with the marketing team to ensure smooth execution of game events.
- Optimized performance for the Blast game, reducing calculation costs by 50% and minimizing transaction fees.
- Built the foundational structure for developing multiple casual games within a single project and implemented pipelines for independent game releases.
- Customized WebGL templates to ensure compatibility with PWA applications on mobile devices.
- Managed and allocated tasks for front-end and smart-contract developers, ensuring timely delivery.
A collection of competitive, skill-based casual games with blockchain integration.







