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Endless World
Project type
Games
Role
Unity Technical Leader
Tech Stack
Unity, C#, NEthereum (C# library for smart contract interaction).
Responsibilities
- Led development and team planning, ensuring smooth execution and adaptability.
- Designed UI/UX for a seamless and engaging player experience.
- Fine-tuned VFX and 3D models from the Asset Store to enhance visual appeal.
- Developed a smooth and cross-platform drone controller for intuitive navigation.
- Implemented game design and balance for the drone racing mini-game to ensure competitive and engaging gameplay.
Project type
Games, Casual
Inspired by an autonomous world, this game simulates real-world behavior and evolution over time, creating an ever-expanding universe. The game includes climate dynamics, weather systems, and underwater treasures. Various activities, such as mini-games, keep players engaged, including a drone racing game as a core competitive activity.

